As any prominent awards ceremony draws close, you'll find an outcry for the addition fresh award types to recognize underappreciated efforts and delight the hearts of followers dedicated to specific genres.
A fellow writer made the case for a horror game category. That would be fantastic. So would strategy board titles, this being a dedicated supporter's campaign. However, I must insist if I try to elbow in front because like all single-minded supporters, I have a cast-iron argument backing this proposal remains most pressing and important of all. The demand is this: It's essential to create a category for puzzle games.
Categorizing Game Types
Classifying creative works is not a science; it remains highly personal, and it will always start arguments concluding with vague boundaries. It's understandable that film award organizations avoid this approach. Yet it remains an essential concession within the realm of video games, showing incredible range they hardly constitute a single creative category.
For the full spectrum of achievement in video games to be recognized, and to ensure all game types to have a chance for representation, specific award classifications remain vital.
Present Award Structure
Prominent interactive entertainment events presently include genre categories for Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Between them, these six categories effectively encompass many game types, allowing placement accommodating various experiences.
This doesn't apply to brain-teasing titles. There’s simply nowhere to accommodate them. Examine these examples from outstanding current releases, all very different: structural challenges in a particular game, intense tile-matching from another release, thought-provoking social scenarios from additional release. What category would fit them within current classifications? Unfortunately, nowhere.
Acknowledgment Issues
Many instances occur outstanding logic titles released every year lacking appropriate categories at major award shows, if they accidentally match award groups including Mobile Game, Virtual reality experiences, and the highly challenging independent game categories.
- A renowned logic title received no recognition completely during that awards season
- Another imaginative release was excluded during that ceremony
- Well-received sorting experience received no acknowledgment that year
- Limited numbers of puzzle games scraped into small studio or handheld classifications
Value of Brain-Teasers
These are often compact experiences, however the design of the puzzle game holds tremendous importance. Well-known matching games count as most engaged experiences in the world continuing this trend for many years.
The iconic tile-matching title competes with popular creative games claiming status as most purchased experience; it additionally competes as greatest title ever. Brain-teasers form essential building blocks within interactive entertainment, and engaging with diverse game types.
Recommendation and Reasoning
Brain-teasers wouldn't encounter this problem. You could fill multiple candidates interesting, varied, worthy titles every year with ease — actually, with challenge, given the need to exclude numerous deserving experiences.
To emphasize again, these represent titles lacking appropriate categories in important events. Puzzle game makers are working at the hard edge of video game design, producing among most fundamental forms within interactive entertainment. Similar to film action specialists, they merit acknowledgment. We shouldn't delay 35 years.